Comments on: Weeknote: Remaking/Demaking the essential elements of Hunger Games https://www.amplab.ca/2015/09/22/weeknote-remakingdemaking-the-essential-elements-of-hunger-games/ between media & literature Thu, 26 Nov 2015 16:20:27 +0000 hourly 1 http://wordpress.org/?v=4.3.5 By: Patrick Grace https://www.amplab.ca/2015/09/22/weeknote-remakingdemaking-the-essential-elements-of-hunger-games/#comment-167 Thu, 24 Sep 2015 16:43:51 +0000 https://www.amplab.ca/?p=4210#comment-167 Since we’re talking other games, one game I think would provide an interesting atmosphere in which to experiment with what makes the Hunger Games would be Portal. It would require extensive modding, but a 2 player puzzle where both players are required to help one another to advance, but where the obvious final solution requires one player to turn against the other would be very interesting, and the broken chambers of Portal 2 would server the HG “used future” aesthetic well. It would be even more lovely if a second final solution existed that involved both players helping each other to win, but it was not an obvious solution. Would players minimize risk to themselves are take the selfish win, or risk more in trusting an opponent?

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By: Marie-Christine Lavoie https://www.amplab.ca/2015/09/22/weeknote-remakingdemaking-the-essential-elements-of-hunger-games/#comment-165 Tue, 22 Sep 2015 20:41:03 +0000 https://www.amplab.ca/?p=4210#comment-165 I like your questions and I specifically like your point about Unreal Tournament. The lable “hunger games” is applyable in so many contexts. The question is; how will we be any different?

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