hunger games

Posted on 2015/11/19 by

Hunger Game Design 1

For our first design, Saeed and I choose to create an elevated cornucopia with twelve towers. Participants would “spawn” in one of the twelve towers and would have the option of jumping onto the lower cornucopia platform, with chests and the possibility of death, or run down the spiraling staircase and into the ocean. From Read More

Posted on 2015/10/12 by

Place for a “real” Hunger Games server?

This week I plan to share my ideas for how to create a more authentic portrayal of the novel “Hunger Games” in Minecraft. What seems to be the crucial element in the realization of a “Hunger Games” server is the player-versus-player arena. Why do I say this is crucial? Every #Hungergames servers we have tried has revolved Read More

Posted on 2015/10/09 by

The #HungerGames Function

Hunger. Games. A game about survival for food. A game of high consequences. In 2008, Suzanne Collins released a book titled “Hunger Games” that followed a young adult female protagonist who volunteers to take her sister’s place in a mandatory death match enforced by “the capital”, the Elite society that controls the fictional world of Read More

Posted on 2015/10/03 by

When Arenas Attack

This week, I tried playing on a different server from my usual – you know, keeping things fresh, and all. My normal server plays like a pretty typical Hunger Games server; there’s a cornucopia, limited items, and implied instructions that you’re just supposed to kill everyone else who’s there. This new server had all of Read More

Posted on 2015/09/25 by

The Nature of Conflict; A Conflict of Nature

Going into this new project, I’m excited about a number of things: having a chance to flex my creative and critical thinking skills, to dip my feet into the familiar worlds of ideological frameworks and implicit rules of play, and to undoubtedly have my mind blown by the most rudimentary of Minecraft mechanics that no Read More